Understanding the process
Deeply understand user needs through research and interviews, then synthesise findings into a clear problem statement.
Conduct interviews, observe users, and map pain points. Synthesise insights into a sharp "How might we…" problem statement that anchors everything that follows.
Generate ideas, build rough prototypes, and test them with users. The feedback loop arrows show this is non-linear — you cycle back and forth between these steps.
What makes this phase powerful is that it cycles. A round of testing rarely ends with "ship it" — it ends with new insights that send you back into ideation. Each loop is smaller and faster than the last: the first prototype might be paper, the third might be a high-fidelity clickable flow. You're converging on a solution through evidence, not intuition alone.
A useful mental model: every prototype is a hypothesis. Every test is an experiment. You're doing science with sticky notes.
Apply learning to challenge earlier decisions. Polish for edge cases, accessibility, and performance. Ship when the product solves the core problem reliably.
2025-26
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